The Grid^2
24&420000&a10000&508000&284000&142000&81000&810800&428400&214200&10a100&85080&42040&20420&10a10&8508&4284&2142&1081&810&428&214&10a&85&42&n4fz50z7z2zaz0z0zv9fz4ez7z3z5z1z1zveez4fz7z3z0z2z0zv140z4fz7z3z5z3z1zv192z4fz7z3z0z4z0zv1dez50z7z3zaz5z3zv50z9ez7z3z0z6z0zva0z9ez7z3z0z7z0zvf1za0z7z3z0z8z0zv140za0z7z3z0z9z0zv192za1z7z3z5zaz1zv1e1za0z7z3z0zbz0zv50zf0z7z3z5zcz1zva0zefz7z3z0zdz0zvf3zefz7z3z5zez1zv141zefz7z3z0zfz0zv190zefz7z3z0z10z0zv1e2zecz7z3z0z11z0zv50z13ez7z3zaz12z3zva1z140z7z3z0z13z0zvf2z140z7z3z0z14z1zv144z140z7z3z5z15z1zv190z13fz7z3z0z16z0zv1e0z140z7z3zaz17z3zv
Extreme Pause Button use!
The Grid:
24&420000&a10000&508000&284000&142000&81000&810800&428400&214200&10a100&85080&42040&20420&10a10&8508&4284&2142&1081&810&428&214&10a&85&42&n4fz50z7z2z14z0z0zv9fz4ez7z1zaz1z1zveez4fz7z1z0z2z0zv140z4fz7z1zaz3z1zv192z4fz7z1z0z4z0zv1dez50z7z3z0z5z3zv50z9ez7z1zaz6z1zva0z9ez7z1z0z7z0zvf1za0z7z1zaz8z1zv140za0z7z1z0z9z0zv192za1z7z1zazaz1zv1e1za0z7z1z0zbz0zv50zf0z7z1z0zcz0zva0zefz7z1zazdz1zvf3zefz7z1z0zez0zv141zefz7z1zazfz1zv190zefz7z1z0z10z0zv1e2zecz7z1zaz11z1zv50z13ez7z3z0z12z3zva1z140z7z1z0z13z0zvf2z140z7z1zaz14z1zv144z140z7z1z0z15z0zv190z13fz7z1zaz16z1zv1e0z140z7z3z0z17z3zv
@raberabe: This one is really cool
20&1800&2400&4200&8100&14000&2a000&45000&82000&80008&40004&2 0002&10001&1&2&4&8&810&420&240&180&n79z4fz7z2z0z0z1zv79z9fz7 z2z0z1z1zv7azf1z7z2z0z2z1zv77z140z7z2z0z3z1zv27z141z7z2z5z4z 1zv29zf0z7z2z5z5z1zv29za0z7z2z5z6z1zv27z4ez7z2z5z7z1zvc8z4fz 7z2z0z8z1zvc9za0z7z2z0z9z1zvc8zf2z7z2z0zaz1zvc8z140z7z2z0zbz 1zv231z51z7z3z0zcz4zv232za1z7z3z0zdz4zv231zf1z7z3z0zez4zv232 z13fz7z3z0zfz4zv118z50z7z2z0z10z1zv117za0z7z2z0z11z1zv118zf0 z7z2z0z12z1zv118z140z7z2z0z13z1zv
Invasion2:
13&800&1641&98a&900&680&502&839&54&61&446&28&488&850&n114z179z6z2z1f4z0z0zv115zffz7z3z0z1z1zvb6z91z7z3z0z2z1zvb1z13bz7z3z0z3z1zv45zeaz7z3z0z4z2zv49z48z7z3z0z5z1zv19bzf7z7z3z0z6z1zv203z8fz7z3z0z7z1zv1fez155z7z3z0z8z2zv131z34z7z3z0z9z2zv199z2dz7z3z0zaz1zvb1z14z7z3z0zbz1zv164z172z7z3z0zcz1zv
Warning: Almost frustratingly hard. The only one of my levels that I cant beat with >80% probability.
Invasion:
15&2000&5902&2624&2400&1a01&1404&20e2&158&182&1114&a0&80&1220&2140&400&n114z179z6z3z1f4z0z0zv115zffz7z2z0z1z1zvb6z91z7z2z0z2z1zvb1z13bz7z2z1z3z1zv45zeaz7z2zaz4z2zv49z48z7z2z0z5z1zv19bzf7z7z2z0z6z1zv203z8fz7z2z0z7z1zv1fez155z7z2zaz8z2zv131z34z7z2zaz9z2zv199z2dz7z2z0zaz1zv22ez30z6z3z1f4zbz0zvb1z14z7z2z0zcz1zv164z172z7z2z0zdz1zv4az15bz6z3zc8zez0zv
I was missing some levels in the category really difficult but not too luck-dependant. So I made a few. Constructive criticism appreciate (but dont complain about difficulty please)
Interception:
12&400&880&1&30&442&8c&108&104&60&50&81&202&n224z25z6z3z0z0z2zv1eaz61z8z3z0z1z6zv2az2bz6z3z0z2z1zv120z20z6z1z5z3z0zv123z12ezaz2z0z4z8zv121z188z7z1zfaz5z0zv173z98z7z1z5z6z1zvbbz72z7z1zaz7z2zv1a8zfcz7z2z5z8z1zvaez113z7z1zaz9z3zv10cze5z6z1z28zaz0zv63z73z7z3z0zbz3zv
Well yes, the grid2 level is really technical, I know that. Its a matter of taste, however there are enough *wait for the enemy to take down the 999 neutrals planet* and *hope that enemies destroy each other* levels here.
For the splitting: Damn it - we need an option to disable it. Of course the level is pointless then. Well try to beat it without this move for a real challenge :P