Studio Maarten's Samsara Room is an escape game, but its surreal atmosphere and imagery make it feel a lot more like a dream... or maybe the sort of browser game they play every day in Twin Peaks. A mirror, a telephone, a chest of drawers, and a grandfather clock make up the room... but it's also missing a door, which is typically important to the whole "escape the room" formula as a general piece of design. But as you explore and begin gathering items, you'll quickly realise that this place is anything but typical, and Captain Reality is no longer steering this steamship.
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